According to the advocacy group, a female avatar on Facebook’s parent meta’s new Horizon World platform has been sexually assaulted. SumOfUs Report..
A 21-year-old woman working as a researcher at SumOfUs was in a virtual room at Horizon Worlds, a metaverse platform released in the United States and Canada last December. She was in a room with two male avatars making obscene comments to her, one of whom was very close to her. SumOfUs Clip is included The content of the event in this month’s report focuses on issues of sexual violence in meta, malicious expression, and content moderation.
Sexual harassment is an ongoing problem that SumOfUs is investigating. Earlier this year, another woman named Nina Jane Patel reported that she was “virtually gangbanged” within a minute of logging on to Horizon. According to a SumOfUs report, a group of three to four male avatars groped for her avatar and performed “verbal and sexual harassment.”
According to the report, another user, Chanelle Siggens, created a VR game “Population: One” by a publisher owned by Meta when she simulated an avatar “groping and ejaculating on her avatar.” Was approached by the player. Others report being harassed multiple times a week on these virtual platforms.
As these reports surfaced, Meta added some safety measures, but the research group stated that these actions were not sufficient to curb sexual harassment in the Metaverse. In addition, these behaviors occur in apps other than those owned by Meta. Many of them are accessible from Meta’s Oculus Quest, a headset maker acquired by Meta in 2014.
“These nasty events aren’t limited to Meta-owned apps. VR users have sexual harassment, verbal abuse, and countless apps (not owned by Meta) such as Rec Room, VRChat, and AltspaceVR. I’ve been reporting problems with racial slurs and intrusions into personal spaces for a long time. Meta’s Oculus Quest, “SumOfUs researchers wrote.
February, Meta Personal boundaries This allows Horizon users to set a distance of 4 feet from other avatars. It is active by default and can be turned off by the user. Users can also block other users with these apps and report other users after a negative experience.
“Development for VR represents some of the most difficult challenges faced by the computing generation now that we are no longer limited to fixed-viewpoints and traditional flat-screen devices,” the company said in a post. .. “By preventing avatars from getting within a set distance from each other, personal boundaries create more personal space for people and help avoid unnecessary interactions. As we learn how lines affect people’s experiences in VR, we continue to make improvements over and over again. “