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VR Learning in 2023: Stop Dabbling, Get Serious

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As we enter the new year, virtual reality (VR) learning has become an undeniable reality. Affordable headsets and powerful game engines allow students to simulate real-world work scenarios and collaborate with peers and mentors.

Learning organizations are the biggest barriers to widespread adoption of VR learning. Many companies are experimenting with ill-conceived pilot programs without planning an enterprise-wide transformation. His 360-degree video tour of the factory is a common pilot project, yielding incremental results at best. Watching spherical video on a VR headset has many of the same limitations as watching rectangular video on a PC screen. Stick to camera positions, click hot spots, and answer multiple-choice questions. Videos may be cheaper to produce, but the computer-generated environment allows you to practice hands-on skills. Meanwhile, other organizations are trying to replicate meetings with 2D whiteboards and sticky notes without leveraging the 3D experience. These pilot programs are often too small and unimaginative to scale and make a difference.

Piloting is an age-old approach to innovation, but only if it’s based on a vision that VR can uniquely address key business problems and achieve a measurable return on investment. Learning organizations need to stop looking for problems and dabbling in VR solutions. Rather than pushing e-learning and Zoom meetings into the VR experience, he’s working with a business leader, his professional VR developer, and the IT organization to pilot an ambitious VR solution that fundamentally rethinks corporate learning. is needed.

Partnering with business leaders

Takeda, Novartis, and Bristol-Myers Squibb are good examples of companies with strategic plans and serious budget commitments to extend VR across the enterprise from the start. These pharmaceutical leaders have started implementing VR in cell and gene therapy manufacturing. Unlike traditional drug manufacturing (tablets), the burgeoning field of cell and gene therapy manufacturing is a highly customized, labor-intensive process that can reduce the cost of treating a single patient up to her $500,000. may push up. Onboarding new operators without taking physical lab space or subject matter experts out of production is a billion-dollar challenge.

Learning organizations at Takeda, Novartis, and Bristol-Myers Squibb have partnered with business leaders to create a virtual lab environment where new operators can practice and hone their skills. It is also used for ongoing reauthentication. Just as an airline pilot practices emergency landings in his flight simulator every nine months, cell therapy lab operators can now practice responding to accidents and emergencies on a regular basis. rice field. These industry leaders enable you to move seamlessly in your workflow from your workplace to your pixelated practice space where you can build muscle memory and mastery in the presence of your peers and mentors. They began a pilot project with a plan to scale up and save training costs while improving operator performance and saving lives.

Partnering with VR developers

Building an in-house team that connects the artistic and technical aspects of VR development can be expensive and time consuming. Recognizing this, Takeda, Novartis, and Bristol-Myers Squibb have asked my company, his Gronstedt Group, to revitalize their VR initiatives. We worked closely with our in-house instructional designers and subject matter experts to create a 3D virtual replica of his lab environment. This 3D asset library is infinitely flexible for future training, recruitment, certification, and collaboration activities.

Partnering with your IT organization

Deploying large-scale VR integrated with existing technology infrastructure requires early involvement of the IT organization. Assisted a client in implementing single sign-on and learning management system (LMS) reporting with her IT department during a pilot phase. One of them is Meta Quest beta his tester for business. It provides management and security features for remotely managing VR headsets and content, just like you’d expect from a PC or mobile device. The service is expected to launch this year alongside Microsoft’s Windows, Teams, Intune, and Azure Active Directory. The backing of these tech giants makes it much easier to get support from your IT colleagues.

learn the metaverse

The nascent learning metaverse is breaking down the barriers between the physical and digital worlds. A virtual rehearsal studio provides focused and purposeful practice at the edge of your comfort zone, providing a feedback loop to hone your skills. Students and instructors can work side-by-side, learning from each other and collaborating on tasks in a performance environment, just like in real life. Commitment is required to take advantage of this technology.

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