Earlier this month, Valve changed its long-standing format for showing supported VR headsets on the game’s Steam store page. The company says the change was made to “keep up with the growing VR market.”
Earlier this month, some people reported that the “VR Support” section on the right side of the game’s Steam store page showing which headsets and playspaces the game supports seems to have been removed, leaving only “Tracking Motion Controller Support”. I was wary of knowing that it would look like Indicates that the app supports VR.
as valve says Road to VRhowever, the information wasn’t removed, it was simply reorganized and streamlined, and it seems the changes took a little while to properly spread across the store pages.
A Valve spokesperson said, “We’ve found that our older system doesn’t scale well with the growing VR market, so we decided to organize it a little differently.” “You can now find this information in the system requirements. It also flags the VR only, VR capable and tracking motion controllers as[機能]Added to the section. This change is also intended to give developers more control and flexibility. “
So instead of a game listing all supported headsets and VR platforms on the right side of the page, developers can choose to show “VR only” or “VR supported”. Meanwhile, further down in the system requirements section, developers can specify additional supported headsets or playspaces with the “VR Support” prefix.
You can see how this works in practice by looking at some examples.
Half-life: AlyxFor example, the right side of the page lists “VR Only” and “Tracking Controller Support” (and prominently includes a notice that the game requires a VR headset). Its system requirements will show “VR Support: SteamVR” indicating that the game has verified support for all SteamVR headsets.
dirt rally 2 Use “VR Support” on the right side of the page and under System Requirements you will see “VR Support: SteamVR or Oculus PC” (make sure your game supports both SteamVR and the native Oculus PC runtime). indicate).especially the game No List “Tracked Controller Support” on the right. This means that the player cannot use his VR controller in the game and must instead use another input such as a keyboard or traditional controller.
I have no insider knowledge of exactly why Valve decided to change this long standing system, but the reasons they gave make sense from the outside. The sets (“Valve Index,” “Oculus Rift,” “HTC Vive,” etc.) were listed in a confusing way, grouped right next to the entire headset platform (“Windows Mixed Reality,” etc.). Pico or Pimax ones. Making this change streamlines Valve’s work of having to track and add every new SteamVR headset of his on the market.
Moreover, the size difference between “standing” and “room-scale” play spaces has become less important over the years.very few games I need Most technically support it, but it’s a room-sized space. As such, the former “play area” section of the store page remained a kind of unnecessary wreckage (although that’s all supports “seated” play).
That said, change definitely feels like it came out of nowhere. Valve has shown little interest in VR in recent years, which begs the question, “Why now?”