Home » The touchy-feely world of the metaverse and future gadgets

The touchy-feely world of the metaverse and future gadgets

by admin

T.Brave New World Aldous Huxley describes it as featuring “Feely” in the novel of that title. In his 1932 when the film was released, the film was turning into a talkie. Feeley must have seemed a logical extension of that, albeit creepy. The book alludes to films in local theaters, including scenes of him loving on a bearskin rug, recreating the feel of each strand of bear fur.

Feeley has not yet arrived. But people are working on them. computer games and virtual reality (VR), practitioners in the field of haptics, two heirs to the role of cinema in light entertainment, seek to add touch to sight and hearing to enhance immersion in virtual worlds. They hope your hand will never go through an apple when you reach out to pluck it from the heavenly tree of paradise. Rather, you can feel and grab the fruit without actually eating it. Conversely, if you’re in Paradise Lost and a buddy hiding behind an apple tree shoots you, you’ll feel the impact of the bullet.

To experience all this, users wear tactile clothing. A full-body haptic suit is ambitious, but for Ringo, the tree and Gunman’s haptic gloves and haptic vest are sufficient. Moving the gloved hand creates a corresponding user’s virtual hand movement, and feedback appropriate to the object “touched” via a device called a haptic actuator built into the glove. A haptic vest similarly stimulates parts of the upper body.

put on gloves

The actuators themselves also come in different shapes. The most widely used at the moment are ERMss (eccentric rotating mass) and LRAs (linear resonant actuator).Ann ERMs A small motor that drives a shaft with off-center weights that cause the whole to vibrate as the shaft rotates.Ann LRA A magnetic coil is used to shake the surface. Today, these devices are used to alert smartphone users of incoming messages, react when touchscreens are tapped, and more. However, such a well-understood technique, VR The game should be fairly easy.

ERMssand LRASHowever, it is not the only possible approach to immersive haptics. for example, OWO Spanish company Game is about to launch a haptic vest worn next to the skin that relies on electrical stimulation rather than vibration actuators. Provides adjustable levels of current to different parts of the fuselage. Besides causing a tingling sensation, these can also cause muscle contractions. included.

Meanwhile, in Redmond, Washington, a company called HaptX has dabbled in pneumatics. This is a technology that many might consider to have reached its heyday. One of the company’s founders, Bob Crockett, said the company needed compressed air to generate large enough skin displacements to achieve realistic tactile sensations. I’m explaining. No other haptic device can do that, he says.

HaptX gloves, brand G.One channels air in and out through a network of tubes that inflate and deflate 135 tiny balloons built into each glove. The most sensitive of these balloons is the fingertip balloon, which is less than 1mm in diameter. The glove fingers also contain pneumatic “exotendons” that brake the finger movement, thereby simulating the sensation of touching a solid object. The compressor and electronics that power the system are housed in the backpack, allowing the user freedom of movement.

None of this is cheap.versus G.A single glove will cost you at least $4,500. However, the first market is enterprise, not retail.Early customers are expected to include organizations already using VR For example, a medical school that teaches surgical techniques to surgeons, or a workshop that repairs jet engines. Another use is to enable collaboration between engineers living in different parts of the world. For example, people working on a new car can meet in a virtual lab, tinker with virtual components, and hand over virtual copies of their designs.

But there are other reasons why HaptX chose pneumatics. It’s about more than just making gloves. The company has plans for a full-body haptic suit and believes pneumatic actuation is easier to scale than one based on electric motors. I don’t want to go into details, but users can wear an exoskeleton and create sensations throughout their entire body. For example, the user would feel the weight of the virtual object, including the force of pulling the user’s hand down.

unfixed interest

VR And gaming is the high end of haptics. But how to improve haptic feedback in non-virtual worlds is also important. Smartphones, computers, and touchscreens that are ubiquitous in cars, fast food restaurants, and more could all benefit from haptic feedback.

Amsterdam-based company Aito wants to offer just that. We manufacture haptic systems for laptops and other digital devices. These employ actuators based on piezoelectric materials that contract or expand in response to voltage, creating small amounts of motion. And the process works in reverse as well. When squeezed, the piezoelectric crystal produces an electric current. This means that piezo materials can be used as both actuators and sensors.

Aito’s actuator has three layers. Their covers are plastic, glass or wooden. Beneath it is a capacitive grid that determines the position of the finger touching the device from changes produced in the grid’s electric field. The third layer is a matrix of piezo activators. All three combined make it just 1.8mm thick enough to be built into touchscreens and touchpads.

When the actu-sensor detects a finger, it reacts appropriately depending on the position and pressure of the finger in question. Clicks may occur. Or rumble. Alternatively, forming the top layer of the screen into a stable but scratchable surface will make your finger or plastic stylus feel like a fountain pen gliding over paper or painting with a brush on a canvas. .

With the introduction of portable devices with folding screens, the bottom half could be used as a haptic keyboard. Aito’s boss, his Nedko Ivanov, can be programmed to provide a mechanical tactile response like his keyboard, but with additional features. For example, pressing harder will capitalize letters, eliminating the need for a shift key.

This also allows the device to be slimmer and lighter. Also, the same machine can be sold in different locations without changing the hardware. Screen-based haptic keyboards can be programmed to use the character set appropriate for the local language.

Some of these new features will also find their way into automobiles, especially as on-screen icons replace traditional dashboard switches. Without a satisfying mechanical click, it’s hard to tell whether such an icon is activated or deactivated without taking your eyes off the road.

Haptics also have another potentially big application. Pornographers were the early pioneers of the Internet (and, in fact, film and photography before it). So it’s no surprise that many of them are now working on virtual sex encounters known in the industry as ‘telegirdniks’. For example, some companies that make sex toys have started adding Bluetooth-enabled items to their products, allowing couples to link up as if remotely. Maybe Huxley wasn’t so far from money after all.

You may also like

Leave a Comment