Home » The global virtual rehabilitation market is projected to reach $2,312.3 million by 2030 from $325.6 million in 2021, at a CAGR of 24.3%

The global virtual rehabilitation market is projected to reach $2,312.3 million by 2030 from $325.6 million in 2021, at a CAGR of 24.3%

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Between 2021 and 2030, according to published market research reports. The expansion of the industry is primarily due to the increasing prevalence of people with disabilities and the increased use of virtual reality in patient care.

NEW YORK, Nov. 24, 2022 (GLOBE NEWSWIRE) — Reportlinker.com Announces Release of Report “Virtual Rehabilitation Market” — https://www.reportlinker.com/p06365049/?utm_source=GNW

VR technology is evolving to become more economical and accessible, resulting in increased use in rehabilitation. Leading companies providing virtual rehabilitation solutions include CoRehab srl, Neuro Rehab VR, Virtualware Group, Geaturetek Inc., Motek Medical BV, Bridgeway Senior Healthcare, MIRA Rehab Limited, SWORD Health Inc., Hinge Health Inc., Brontes Processing, etc.

Key Findings of Virtual Rehabilitation Market Report
• People with disabilities have massively adopted these devices during the COVID-19 pandemic as they are highly vulnerable to the coronavirus. A positive impact of the pandemic is therefore the expansion of the virtual rehabilitation market.

• WHO reports that approximately 15% of the world’s population lives with some form of disability, while 2-4% experience significant difficulty performing everyday physical tasks. Additionally, according to the CDC, one in four of her U.S. adults, or more than 60 million Americans, has a disability.

• Furthermore, according to the Federal Statistical Office, Germany had about 7.9 million people with disabilities in 2016, up 1.8% from the end of 2017. some kind of disability.

A major benefit of virtual rehabilitation for people with disabilities is that they are freed from the limitations imposed by their disability and can engage in various activities in the simulator without harm.

• In 2021, rehabilitation centers and clinics contributed more than 40% of revenue to the virtual rehabilitation market because patients can interact directly with trainers. This allows patients to easily familiarize themselves with the virtual rehabilitation process and improve their chances of recovery.

• In September 2021, Hinge Health Inc. acquired wrnch, a developer of computer vision software for analyzing human movement. The purchase was intended to enable Hinge Health to offer personalized and comprehensive digital physical therapy.

There were approximately 2 million non-Google VR devices in operation in 2017, with a staggering 37 million devices in use at the end of 2020. The industry is still in its early stages, with more than 135 million devices expected to be in use. It is in use by 2025, suggesting significant growth potential for the virtual rehabilitation market.

VR is increasingly being used in physical therapy to allow patients to perform a variety of exercises, from general orthopedic to specialized for injury recovery. These exercises can be customized for specific age groups, such as helping older patients maintain agility or young children developing motor skills.
Read the full report: https://www.reportlinker.com/p06365049/?utm_source=GNW

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