By Component (Hardware & Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), End User By (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Other) and by Region.
NEW YORK, Dec. 22, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report ‘Metaverse Markets – Global Industry Size, Shares, Trends, Opportunities and Forecasts, 2017-2027’ — – https://www.reportlinker.com/p06267913/?utm_source=GNW
The global metaverse market is expected to grow at an impressive CAGR during the forecast period 2023-2027. Growing demand for online education, increasing popularity of mixed reality (MR), and growing interest in merging the physical and digital worlds are the key factors fueling the growth of the global metaverse market during the forecast period.
The Metaverse is a network of 3D built worlds, referring to virtual worlds accessible through internet capabilities. A kind of simulated digital environment that uses the concepts of Augmented Reality (AR), Virtual Reality (VR), Blockchain technology and Social Media Platforms. Enrich the consumer experience.
Consumers will be more empowered to spend and invest in the latest technology and smart devices to improve their experience. Market players are always looking for innovative solutions that employ cutting-edge technology to improve the user experience.
High-end investment by major players is expected to drive market growth
Facebook has announced plans to become a metaverse company, including a $10 billion investment plan to build the metaverse. Facebook also revealed plans to change its company name from Facebook Inc to Meta Platforms, allowing users to connect with family, friends and colleagues. using a digital avatar.
Microsoft also plans to enter the metaverse by making its software more enterprise-friendly by allowing professionals to participate in team meetings as digital avatars. Creation and sale of NFTs.
Fantico, an NFT platform, also showcased that it is looking to create a Metaverse where people can create avatars.Nike has announced that it will invest in the Metaverse industry, where users will play and create digital avatars.
Future plans, huge investments, collaborations, and partnerships between companies to enter the metaverse industry are expected to create significant growth opportunities for the global metaverse industry during the forecast period.
Adoption of Metaverse Technology by Enterprises Supports Market Growth
Microsoft, Meta, HTC, and other big companies are looking to capture the largest market share and invest in enhancing their Metaverse capabilities to develop specialized software for training, collaboration, and factory optimization. is. Businesses are always looking for modern solutions to upgrade existing existing ones. Structure and improve employee productivity and efficiency.
Metaverse technology is expected to create new avenues and opportunities for changing the way businesses operate. Organizations operating in the customer support and experience sector leverage the metaverse to improve the consumer experience by assisting customers through digital twins of customer service executives to assemble, repair, and repair. and replace their products.
A company plans to use metaverse technology for skills development. The development of virtual plants to provide hands-on training to employees for better understanding is expected to boost the growth of the global metaverse market during the forecast period.
market segmentation
The global metaverse market is segmented based on components, platforms, technologies, applications, end users, regional distribution, and competitive landscape. Based on component, the market is segmented into hardware and software.
Based on platform, the market is segmented into desktop and mobile. Based on technology, the market is segmented into Blockchain, VR & AR, and Mixed Reality.
Based on application, the market is segmented into gaming, online shopping, content creation, social media, and others. Based on end user, the market is segmented into HE BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense. , others.
The market analysis also explores regional segmentation to devise regional market segmentation divided into North America region, Asia Pacific region, Europe region, South America region, Middle East & Africa region.
market players
Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc. are leading global platform major markets Player. Market growth of the global metaverse market.
Reporting scope:
In this report, the global Metaverse market is segmented into following categories along with the industry trends detailed below:
• Metaverse Market by Components:
o hardware
o software
• Metaverse Market by Platform:
o desktop
o mobile
• Metaverse Market by Technology:
o blockchain
o VR & AR
o mixed reality
• Metaverse Market by Application:
o game
o Online shopping
o Content creation
oSocial media
o other
• Metaverse Market, by End User:
o BFSI
o Retail
o Manufacturing
o Media & Entertainment
o education
o Aerospace and Defense
o other
• Metaverse Market by Region:
o North America
America
Canada
Mexico
o Asia Pacific
China
India
Japan
Korea
Australia
Singapore
Malaysia
o Europe
Germany
England
France
Italy
Spain
Poland
Denmark
South America
Brazil
Argentina
Columbia
Peru
Chile
o Middle East and Africa
Saudi Arabia
South Africa
United Arab Emirates
Iraq
turkey
competitive environment
Company Profiles: An in-depth analysis of the key players present in the global metaverse market.
Customization available:
Using the market data given, we offer customization according to the specific needs of the company. The following customization options are available for reports:
About us
• Detailed analysis and profiling of additional market players (up to 5).
Read the full report: https://www.reportlinker.com/p06267913/?utm_source=GNW
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