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5 Major Challenges You’ll Face When Going to College in the Metaverse

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more and more universities metaversity — Bringing the physical campus into a virtual online world often called the ‘metaverse’. One initiative is 10 US Universities and Colleges We are working with Facebook parent company Meta and virtual reality company VictoryXR to create 3D online replicas. digital twin – A campus that updates live as people and objects move through real-world space.

some classes are Already Happening in the MetaverseAnd by 2023, VictoryXR will: Build and operate 100 digital twin campuseswhich enables group settings with live instructor and real-time class interaction. says he wants to from 2027.

there are many Advantages of taking university classes in the Metaverse, 3D visual learning, more realistic interactivity, easier access to distant students, and more. But there are also potential problems.my recent research focused on ethical, social, practical Aspects of the metaverse, in addition to risks such as: Privacy and security breachesThere are 5 challenges.

1. High cost and time

metaverse Provides a low-cost learning alternative in some settingsFor example, building the cost of a corpse lab Needs millions of dollars and a lot of space and maintenance.Virtual Corpse Lab Made Science Affordable Study at Fisk UniversityHowever, licensing virtual reality content, building a digital twin campus, virtual reality headsets, and other investment costs Add college costs.

Metaverse course licenses may cost universities At least $20,000, potentially as high as $100,000 for digital twin campusesAlso, VictoryXR is Annual subscription $200 Access the metaverse for each student. Also, virtual reality headsets have an additional cost.While Meta offers Limited Edition Virtual Reality Headset — Meta Quest 2 — Free For the Metaversity launched by Meta and VictoryXR, this is just a fraction of what you might need. Low-end 128GB version of Meta Quest 2 Headset $399.99management and maintenance of a large number of headsets, Including keeping them fully chargedat additional operational cost and time.

Universities also need to devote considerable time and resources. Provide training for faculty to deliver Metaverse coursesMore time will be needed to deliver the Metaverse course. all-new digital material. Most educators Ability to create your own Metaverse materialsThis involves merging video, still images, and audio with text and interactive elements to IMMERSIVE ONLINE EXPERIENCE.

2. Data Privacy, Security and Safety Concerns

Business model of companies developing Metaverse technology Rely on collection of detailed personal data of usersFor example, anyone who wants to use Meta’s Oculus Quest 2 virtual reality headset must have a Facebook account.Headsets can collect highly personal and sensitive data such as location, student physical characteristics and movements, audio recordingsMeta is We make no promise to keep that data private or restrict access may be retained by advertisers.

Meta is also working on a high-end virtual reality headset. project cumbria, with more advanced features. Sensors within the device allow the virtual avatar to maintain eye contact and make facial expressions that mirror the user’s eye movements and face.its data information Advertisers help measure user attention Get targeted with personalized ads.

However, professors and students should ensure that every movement, speech, and even facial expression Not only universities but also big tech companies are paying attentionVirtual environments and their equipment can also collect a wide range of user data, such as: movement, heart rate, pupil size, eye openingand even emotional signals.

Cyberattacks in the metaverse can even cause physical damage.metaverse interface Provide direct input to the user’s sensesso it effectively tricks the user’s brain into believing that they are in another environment. People attacking virtual reality systems You can influence the activities of immersed users. move to a physically dangerous placeon stairs, etc.

Metaverse too expose students to inappropriate contentFor example, Roblox has roblox education Brings 3D interactive virtual environments to physical and online classrooms.Roblox says it has Powerful protection to keep everyone safebut without perfect protection, its metaverse includes user-generated content and chat features. invasion of predators or people porn posts or other illegal material.

3. Lack of rural access to advanced infrastructure

Many metaverse applications such as 3D video consumes a lot of bandwidthYou need a fast data network to handle it all. Information flowing between sensor and user Between virtual space and physical space.

Many users, especially in rural areas, Lack of infrastructure to support streaming of high-quality metaverse contentFor example, 97% of the U.S. urban population lives in Access to high-speed connections. 65% in rural areas and 60% in rural areas. on tribal lands.

4. Adapt the task to the new environment

Building and starting metaversity requires a significant change in the school’s approach. teach and learning.For example, metaverse Students are more than just content recipients Active participants in virtual reality games and other activities.

A combination of advanced technologies such as Immersive game-based learning and virtual reality with artificial intelligence, allows you to create personalized learning experiences that can be experienced through the Metaverse rather than in real time.An automated system that adjusts learning content and pace to student abilities and interests enables learning in the Metaverse unstructuredwith fewer rules set.

These differences are important Changes to assessment and monitoring processes, quizzes and tests.traditional measures such as Not suitable for multiple choice questions to the task of evaluating the individualized and unstructured learning experience provided by the metaverse.

5. Bias amplification

Gender, racial, and ideological biases are common in American textbooks. history, scienceWhen Other subjects, influences the way students understand certain events and topics. In some cases, these prejudices impede the pursuit of justice and other goals. Gender equality.

The effects of prejudice can be even stronger in a rich media environment. movie that is more powerful and art student’s Opinions than textbooks. metaverse content may become more influential.

To maximize the benefits of the metaverse for teaching and learning, universities — and their students — Protecting user privacy, training teachers, and the level of national investment in broadband networks will have to be addressed.

This article is reprinted from conversation Under Creative Commons License.read Original work To Nil KshetriProfessor of Business Administration University of North Carolina — Greensboro.

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