Key Takeaways
- According to a leaker, Ubisoft may be developing a multiplayer Assassin’s Creed game, codenamed Invictus, that’s inspired by Fall Guys.
- The game could feature a round-based structure for up to sixteen players, with various gameplay styles like team deathmatch and races.
- Rumored character selection includes Ezio Auditore and Cesare Borgia, with maps ranging from Baghdad to Pompeii.
A new rumor about an in-development multiplayer Assassin’s Creed game suggests that the game may take inspiration from an unusual source: Fall Guys. Ubisoft has yet to announce concrete details about the game outside its code name, Assassin’s Creed Invictus, and planned multiplayer focus.
As one of the best-selling video game franchises ever and a flagship property of publisher Ubisoft, there’s a lot riding on the continued success of Assassin’s Creed. Thus, it makes sense that Ubisoft would be willing to try different things to keep the series fresh for fans, including Assassin’s Creed Invictus, the planned multiplayer-focused game. That said, beyond major titles like Assassin’s Creed Shadows, not much is known about the other games being worked on by the company.
That might change, if rumors from leaker account @xj0nathan prove true. In a series of French-language posts on Twitter, j0nathan claimed that Assassin’s Creed Invictus takes some inspiration from none other than Mediatonic’s hit multiplayer obstacle course game, Fall Guys. Though the wacky, chaotic game-show style of the popular online PvP platformer might not be the first thing one would associate with Assassin’s Creed, j0nathan’s report suggests that the inspiration Ubisoft is taking is more related to structure and game flow.
Assassin’s Creed Invictus Multiplayer Game Reportedly Inspired by Fall Guys
According to the report, Assassin’s Creed Invictus will adopt the Fall Guys-style round-based structure, with a pool of up to sixteen players competing in successive rounds. In a typical Fall Guys session, each round is designed to winnow out all but a minority of players, until the final round typically turns into a more intense duel between two or four players to determine a single winner. Every round shows different styles of gameplay. J0nathan’s posts suggest game types in Assassin’s Creed Invictus may include a team deathmatch, a free-for-all fight, and a race to visit checkpoints around the map. As for tone or aesthetic, the framing of Assassin’s Creed seems to rule out Invictus becoming a game framed like a game show. Instead, it might adopt the premise of Assassin’s Creed: Brotherhood ‘s multiplayer, where players were technically Templar agents using the Animus machine to train and unlock hidden skills from their genetic lineage.
J0nathan also claimed that players can choose from various characters from the Assassin’s Creed franchise, such as Ezio Auditore, who is largely considered the most influential character in Assassin’s Creed history. The selection will also include Ezio’s arch-nemesis, Cesare Borgia, a major antagonist in Assassin’s Creed 2. The game’s maps will be selected from across the series as well, including Baghdad from Mirage, islands from Black Flag, and even the doomed city of Pompeii.
As Ubisoft itself has yet to announce any concrete details about Assassin’s Creed Invictus, including its formal title, such rumors need to be taken with a grain of salt. But if they prove true, they could make for an interestingly structured multiplayer take on the beloved Assassin’s Creed franchise.