This year is 2017. Electronic Arts, the flag bearer of terrible video game publishers, has announced the long-awaited release. Star Wars Battlefront II, And people were angry. In particular, Battle front The series was frightened by the microtransactions that exist in the latest games (for beginners, microtransactions are an element of the game that allows players to pay real money in exchange for further progress in the game. ). Microtransactions encourage the worst behavior of video games, and “using mom’s visas” becomes a joke about how bad players spend until they get better players and gain an advantage. I did. This is also a widely hated option by the video gaming community, EA was forced to roll back their microtransaction programTeach everyone valuable lessons on what gamers do or are expected to put up with.
Or I thought so. Five years later, another publisher has just released a new release of their beloved series. This has caused a lot of anger at the predatory monetization method.Activision Blizzard (Activision Blizzard isn’t too late if EA is the most hated publisher) was released on Thursday. Diablo ImmortalA mobile version of its long-term and addictive action role-playing game (ARPG) series.
The game was ridiculed by the announcement that it was a mobile game, so later in the development process Blizzard announced a port to the computer. This will allow people who do not want to play action games on their mobile phones to participate. About “fun”. It became clear very clearly and very quickly that the game started with a terrifying commitment to microtransactions, so I put a quote around “fun”.
With real money, players can buy huge amounts of player power and overtake filthy casuals who just want to play the game without forking thousands of dollars to enjoy.It’s not an exaggeration, and it’s a central issue Diablo Immortal: Since the game’s microtransaction system was announced, fans of the series have begun math around that many systems, and the general consensus is that they are the players who really want to maximize their character. You can spend tens of thousands of dollars.
Sure, that’s an extreme example, Diablo Immortal Spending money isn’t really an option if you want to experience everything the game offers, especially end-of-game content. Diablo 3 It has lived for over a decade after its own rocky, real money-stricken launch. In order to engage in player-versus-player combat with the highest levels of raids, players must upgrade their character’s equipment to obscene levels, and these achievements cannot be earned through casual engagement. Like most mobile games, Diablo Immortal Encourage improved timegating so that people can play or spend money every day for a long time.
Of course, Blizzard needs to make money Diablo Immortal, And games that cost millions of dollars to develop should cost something to play. But that’s the basis of the tricks these seemingly free-to-play games want to elicit. Instead of charging $ 10 to download and play a relatively thin game, they attract people by making it free and have enough players in the microtransaction to make the game profitable. I hope you will spend a lot of money.
Microtransaction Diablo Immortal Limit more progress and content than you’ve seen in similar marquee games. Eventually you will hit the wall of progress. At that point, you’ll have to spend a lot of money to keep leveling up your character to access the most exciting parts of the game. When you try to fight other players in PvP combat in the game, you get caught up in someone who has spent far more money than you had planned. In theory, it’s not really the player’s fault. If they have disposable income and really love games, why don’t they spend money to enjoy it more?
However, in reality, these types of systems are predatory. Developers fund “whales,” or people who spend enough money to bankroll all players who don’t spend a dollar. These people are usually big fans of the game they are playing. It ’s not so different from how the gambling industry operates, Diablo Immortal Not available in Belgium and the NetherlandsThat’s because these countries ban the use of real money for “loot boxes,” or such in-game items. Blizzard has taken non-launch in these countries to the “current operating environment.”
setting Diablo ImmortalThe use of microtransactions beyond the exploitation markers already set by other developers is their job of creating RPG games that Blizzard is fully tuned to activate the player’s addictive impulses. The fact that it is very good at. Gamers of a particular generation can talk long about the time and time they once spent searching for loot. Diablo IIWhen Diablo ImmortalThe hook is sharp as well.Combat is interesting Diablo The series, and it’s fun to play on both the PC and my phone. Cellular graphics in particular is one of the best games I’ve ever seen of this type, with a fully realized world and story, and I’m interested in the next game.It’s likely that you’ll reach level 60 someday after finishing the main story, but you want to continue playing to experience everything. Diablo Immortal The financial requirements to get there have slowed down what we have to offer in advance.
It might have been a great experience while waiting for a long time Diablo 4 Instead, the video gaming industry has become the worst example of a player’s wallet going crazy, without considering the person holding the credit card.