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You Can Still Play Hi-Fi Rush If You Suck At Rhythm Games

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image: tango gameworks

Do you have two left legs?Are you a family that no one wants to see on the dance floor during your wedding? Have you or a loved one been seriously injured trying to find the beat? may not have had the best time challenging their rhythms and playing rhythm games. Shadow Drop (and Hype) Rhythm/Action Game hifi rush Wondering if it’s for you? Thankfully, the game is pretty accommodating for people who have trouble clapping on 2’s and 4’s. For those with no sense of rhythm, here are some tips for getting the most out of the game.

Even if you can’t do 2 and 4 claps, there are visual elements that help you time your attacks.
GIFs: tango gameworks

Visual cues matter

hifi rush always has an option that lets you add a rhythm visualizer to your screen. This he has two forms. One is the track’s beat bar, showing when notes pass the center point each time the button is pressed. Or, if you want something that moves with the main character, Chai, as he wields a guitar-shaped axe, have 808, the robotic cat companion that chases you through each level, following the beat of the music. can also be visualized as you fight

Both rhythm visualization options are hi-fi rush Accessibility menuPause the game and go to the far right tab and[ゲームプレイ]Scroll down until you see the section[リズムの視覚化](808) is displayed. Here you can choose one of three pulses that the 808 emits to the beat of your music. Pick something you think is easier to parse in combat and 808 will do the counting.

An image of Hi-Fi Rush's accessibility menu is shown on the right with a photo of the 808 emitting an electrical pulse.

hifi rush‘s accessibility options are quite a feature for those having trouble with rhythm games.
image: tango gameworks

Even beyond the features you can turn on and off, Hi-Fi Rush has a fair amount of visual cues that will help you if you’re struggling with finding fighting to the music. Chai naturally walks to the beat, enemies and environments bop along to it as you play, and finishing moves even have a visual indicator that shows you exactly when to hit the attack button. Just be on the lookout for the signals the game gives you.

Give yourself fewer buttons to worry about

In some sections, Hi-Fi Rush will ask you to do rhythmic button presses/quick-time events to progress. While these don’t carry the same pressure of an action sequence with enemies trying to kill you, they can be difficult if you’re already having trouble hitting buttons on the beat, the game does give you an option to simplify these by making all the prompts one button only, rather than having to think about the rhythm and also move your fingers across your controller. This is also found in the Accessibility menu right above the Rhythm Visualization option on Single Key Rhythm Game. This won’t do away with the prompts themselves, but it will at least make them a little easier for you when they come up.

For a lot of action games, stringing together complicated combos and getting high scores is part of the appeal. However, if you’re struggling with Hi-Fi Rush’s rhythmic tendencies, it’s worth getting that part down before you start stringing together a bunch of elaborate attacks. Luckily, the game has an auto-action mode which will let Chai do all the combos while you focus on the beat. This lets you press one button and execute these attacks automatically, so long as you’re staying on the beat, that is. It’s a good training resource to let you get the hang of attacking rhythmically while also not sticking you in a training mode. Notably, this is only available in Easy and Normal difficulties, but if you’re still trying to get the beat down, you don’t need to be up on those higher difficulties. Let’s not get ahead of ourselves.

Chai is seen swinging his guitar around in a circle while jumping in the air.

While you can be play to the beat, Hi-Fi Rush still accomodates just hitting buttons.
Image: Tango Gameworks

If all else fails, button mash

Hi-Fi Rush is built around rhythm, but it doesn’t have to be played that way. The animations are all tuned to play out along with the beat, but you don’t have to always be pushing buttons in time to progress. Fighting to the music will benefit you in as much as it will help you earn a high score, but in terms of the actual utility, it’s not necessary to time all your button presses along with the music. It will help you in terms of instinctively knowing when to dodge an incoming attack, but the game is more than accommodating enough for those who just want a solid, stylish action game. You’ll end up with lower scores after each fight and level, but Hi-Fi Rush’s style and substance is also worth the price of admission (or Game Pass) whether you’re playing to the rhythm or not. So if you’ve tried all these tips to better dance around the battlefield and it’s not working, make like Merrill from Signs and swing away.

Much of the conversation around Hi-Fi Rush has centered around its marriage of rhythm and action, but don’t let it get lost in the noise that this is an action game that can be played rhythmically, not a rhythm game in the guise of an action game. You’ll Appreciate the quality of the music and get more out of itbut it’s also a fully functional action game, no musical ability required.

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