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The Witcher 3: CD Projekt Red Shares Everything New In Next-Gen Version

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CD Projekt Red has finally shared gameplay footage for the PlayStation 5 and Xbox Series versions of The Witcher 3: Wild Hunt, and also revealed all the upgrades slated for the next-gen version of the 2015 RPG.

revealed in CD Projekt Red Twitch A handful of developers gave a livestream overview of the upgraded visuals, brand-new quests, cross-progression, and more coming to The Witcher 3 when the update releases on December 14th.

CD Projekt Red has confirmed that graphics settings will be added to the console. This allows the player to choose 30 frames per second with ray tracing or 60 frames per second without ray tracing. It’s available on all next-gen consoles, including the Xbox Series S.

The DLC based on The Witcher Netflix series also expands into its own quest, giving players previously announced armor based on Henry Cavill’s version of Geralt. Another costume has also been added to Tampopo, making her look like Jaskier from the Netflix series.

Multiple quality of life improvements

CD Projekt Red also announced that the Witcher 3 next-gen version will introduce cross-progression. That means the player will be able to share saves between his PlayStation 5, Xbox series, and PC.

Haptic feedback was added to the PS5 version of the game, causing the controller to vibrate in a variety of ways as players collide swords with enemies or chant magical signs.

Speaking of which, quality of life improvements have also been made regarding the use of magic. You can now change the left bumper activation for switching between different signs, so when the player holds the button down, his face will change to represent the respective sign. Although somewhat advanced, this addition is intended to allow players to immerse themselves in combat without entering menus.

Other quality of life improvements include map changes. A new filter setting cleans up all the pesky question marks that fill each world in The Witcher 3. This is also intended to increase immersion in the game by allowing players to encounter different events more naturally rather than treating them as a checklist.

The minimap becomes more dynamic, and on-screen objectives disappear as the player explores the world on horseback or fights in combat. The button can be summoned again by him with a single press, but Geralt won’t get lost as he explores the continent.

A few minor accessibility features have also been added, such as the ability to change the left stick to auto sprint (instead of face button prompts) and subtitle settings.

CD Projekt Red improved various leaf models and other background features, as well as addressed many quest bugs and performance issues.

The next-gen update for PC adds ray tracing in addition to wider customization options and a new photo mode. New camera angles have also been added for more dramatic and cinematic gameplay. The optional camera is slightly closer to Geralt and off to one side. It’s similar to the original trailer for The Witcher 3.

The Witcher 3 next-gen update release coming soon

The next-gen update was originally slated for release last year before being delayed twice, with third-party studio Saber Interactive developing a new version. but claimed the game was “not development hell”.

The fourth quarter date was moved back to May, but many were still worried given the two previous delays, not to mention the impending end of the year.

In their 9/10 review of the original release, IGN said:

Ryan Dinsdale is an IGN freelancer and UK news editor. He talks about witchers all day long.

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