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Ragnarök Makes An Important Change To Boss Fights

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An ancient beast bursts out toward Kratos' head.

Oh.
screenshot: Sony

Few issues in modern games are more divisive than boss fights. If I hadn’t received literal death threats, I would have thought it was a ridiculous claim. previously proposed Boss fights should be skippable. So there is no doubt that this news will bring a mixture of surprise and joy. God of War: Ragnarok I will introduce the mid-boss checkpoint to those who want it.

I couldn’t dare say that before because of the terrifyingly complicated list of various embargoes. Ragnarok Please check the code. For the past week or so he’s been secretly delighted to discover this incredibly useful feature. You can finally share!internal God of War: RagnarokThe accessibility setting in is an option to give the mini-boss fight an intermediate checkpoint.

Okay, let’s be clear enough.this is optionIt’s off by default and not trumpeted by the game, but you’ll find a “mini-boss checkpoint” under the combat section right in the middle of an excellent collection of over 70 accessibility options. When this is on, if you fight a boss and drop to half your health bar and then lose, restarting will bring you to the halfway point.

The game states, “This option is meant to be activated if the mini-boss offers an insurmountable challenge. It’s locked on No Mercy and God of War difficulties.” , for those who simply hate boss fights (and we are legions), these annoying difficulty walls are a less frustrating option.

Such news is never treated gracefully. Accessibility advocate Steve Saylor tweeted his enthusiasm for optionshe also made it clear that he also believed it was a boon for all players, not just those with disabilities, and of course people rushed in to point out how awful this was. ing absurd reduction To illustrate what a slippery slope this is, people’s peculiar fear is that if this sort of option proves popular with someone else, it will somehow be forced on them. .

read more: god of war ragnarok: Kotaku Review

“Wouldn’t that go against the spirit of boss fights?” asked one of the typical responses on Twitter, continuing, “At that point, just make the game an interactive movie or something.” . It’s a very strange refusal to understand the issues involved. Ragnarok is a game based primarily on constant combat, only occasionally punctuated by much more difficult boss fights. This ludicrous idea that the whole game is reduced to a passive experience by giving us a clearer path through these spikes Irritated and persistent.

Another method that those who fiercely defend boss fights often don’t seem to understand is to give up. You will come across a situation where there is no that’s it. The game is over. A huge amount of money wasted. At this point, ironically the only option to see what happens after this point is teeth Completely Passive Experience: Watch on YouTube.

Makes getting through boss fights much easier. who wants it, is a very positive move for the game and I sincerely hope others will ignore the noise from the “git-gud” haters and copy Santa Monica’s behavior here. You can even go further and set the option to skip them in order to play the remaining 95% of the game.No, no one suggested it would happen elden ring or whatever. But when the boss fight is the insurmountable challenge that concludes most of the game, it’s arrogant to refuse concessions.

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