Home » Losing In Marvel Snap? Ditch These Cards ASAP!

Losing In Marvel Snap? Ditch These Cards ASAP!

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The image shows a collage of Marvel Snap cards with Hulk and Mantis.

image: Marvel / Second Dinner / Kotaku

If you’re still going through the lower classes like my John Walker, marvel snap, it was working so well for you that it’s quite possible that there are cards you’re hanging on to. The answer is: kill a loved one

With the help of my colleague Zack Zwiezen, who’s been playing the game for a while, I made a list of cards I wanted to cut from my deck.

Just to be clear here, neither of us are saying these cards are totally useless, or that having them in your deck is always a bad idea. It’s just that they are things that felt so good early on that you may not be able to admit your weaknesses and keep you from trying more interesting combinations. let go of the babies

And remember, if you experiment too much and end up with a stinky deck, you can always add them later! Anyway, let’s cut some cards!


Image shows Marvel Snap Card Quicksilver.

image: Marvel / Second Dinner / Kotaku

As Kotaku broke down before, Quicksilver was a great solution for developers Second Dinner to completely remove the concept of mulligans from their deck-building card game. By ensuring you have a 1-cost card in your hand at the start of every game, you can always play in the first round and add 2 power to the board immediately. This felt important at first. However, the more you play, the more you realize that being able to play in the first round doesn’t really matter all that much.

You probably won’t put something game-changing on the first turn. In fact, you can dodge other 1-cost cards like Elektra by not playing in round 1. You can also obnoxiously opt out of any possible 1-cost plays in your hand in Round 1.

And, as we’ll see below, decks that choose as many 1-cost cards as they can get weaker and weaker as they move up in rank.


Image shows Marvel Snapcard Utau.

image: Marvel / Second Dinner / Kotaku

When you first meet Uatu, he feels like a secret hack. This is a card that offers a special insight that you can’t find him yet. His ability to view unrevealed location properties feels like something that allows him to plan ahead and make mental moves his opponents can’t predict. does so.

As an exception, Uatu rarely happens often enough to justify taking up a valuable slot in a 12-card deck. The problem lies in the number of conditions he needs to fit in order to prove he’s actually useful. Uatu’s abilities are pretty useless if you don’t catch them with your eyes. Then you have to play the game where your prior knowledge really helps.

A great many places have properties for which foreknowledge is of little value. Discover that when it is revealed, a random card is added to your hand, or a random card is drawn, or a card with 12 powers is added to each side… This is the important information Yes, your opponent may not know that there is absolutely a situation where it’s great and you know that each card gains 5+ power when played there. It means you can load and dominate where there is no. But will that happen often enough for Uatu to remain an important card?


The image shows Hulk on the Marvel Snap card.

image: Marvel / Second Dinner / Kotaku

This is difficult. But listen. There are better and more interesting ways to achieve a big finish. Hulk has been there since the beginning, and being a silly pool 1 bot gives you the satisfaction of playing a 12-power card. But he’s baby food and you’re ready for solids.

Certainly, nothing else in your deck offers this much power. It’s simple logic. But Hulk’s simplicity is the problem. If you use up all your energy on one card in Round 6, you’ll miss out on many more fun big finishes. Available from collection level 222, Shang-Chi can obliterate him with “The power at this location destroys all his 9 or higher enemy cards.”

But there are plenty of cards that do more interesting things in the final round. Like Odin, it adds 8 power, but restarts all of his abilities only on other cards in its place. That is, if White Tiger places another 7 power her card in another place, bringing her total contribution to her 15, and at the same time an opponent plays a card there, Gamora’s additional + You can watch it re-trigger the 5 powers. This brings Gamora’s total to 17, and just playing Odin increases her power by 20, even without considering the possibility of her third card in that location. thatHulk.

america chavez

Image shows Marvel Snap Card America Chavez.

image: Marvel / Second Dinner / Kotaku

When you get this card for the first time, it can be exciting. America is a cost 6/power 9 card and he always comes on turn 6. marvel snap game. And yes, it’s great to know that her powerful 9-power card is guaranteed to show up at the end of the match, but it also means she’s not hanging in your hand. To do.

Adding 9 power at the end of a match can be useful, but if 9 power alone isn’t enough to take back a zone or lock something down, you’ll run into the game as soon as you rank up . To make matters worse, America has no special abilities other than spawning on turn 6. And unlike Hulk, who is very strong, America is only strong.In certain decks built around buffs, she works, but instead her 6 cost better to replace, and even her has a 5-cost card.


The image shows the Marvel Snap Card dominoes.

image: Marvel / Second Dinner / Kotaku

While we’re talking about America Chavez and Quicksilver, let’s toss this here too. Like these cards, dominoes have their own unique ability and are guaranteed to be in your hand on turn two. And since it has 2 cost and 3 power, it seems to be useful as a follow-up to Quicksilver on turn 1. Early on, you’re sure to win with Domino. Ultimately, however, these cards must be overcome.

I know it’s hard, but abandoning them means abandoning the consistency of always knowing what happens on turns 1, 2, and 6, but 12 small You’re also giving up 3 slots in your deck to an empty character. Purpose. It doesn’t buff, boost, move, kill, destroy, or do anything useful like that. Again, in certain decks these cards can be useful. However, there are many good cards that can be used instead of Domino, Quicksilver and America. Say goodbye to consistency and hello to chaos.that is marvel snap How.

praying mantis

Image shows Mantis from Marvel Snap Cards.

image: Marvel / Second Dinner / Kotaku

praying mantis, like others guardian of the galaxyCharacters associated with have a revealed ability that pops when an opponent plays a card in that location on the same turn. However, unlike Gamora, Star-Lord, or Rocket, Mantis does not get his power boost, instead he draws a card from the opponent player’s deck. It’s fun and chaotic and we support it! snap It’s more fun when things are less predictable and wild. But this quickly becomes useless in most situations.

After playing Mantis and getting a card, many times he doesn’t use that card because it’s out of sync with his deck’s synergy. When You guess the correct location. Otherwise, the Mantis is a crappy 1-cost/2-power paperweight that can be killed by Elektra, or worse, left there with no way to remove it, taking up valuable real estate. So yeah, ditch the Mantis. And if you’re yelling, “Well, she’s part of my Zoo Deck!” Well, here’s even more bad news…


The image shows a collage of low-cost, low-power Marvel Snap cards.

image: Marvel / Second Dinner / Kotaku

“Zoo Deck” was definitely one of the most popular meta decks. snapbut has now proven responsible in the face of Killmonger’s addition to players’ decks becoming more commonplace.

A Zoo deck is a name given by the community for a deck that bundles together many low-cost cards, especially 1-cost cards that often feature animal art. (Not often enough to justify the name, but that’s the name they got.) defenders celebrate It lets you play multiple cards in later rounds, surprising players who rely on 5- and 6-cost cards like some kind of cheeky rascal scurrying between the legs of an angry giant. However, because of Killmonger, it’s almost useless.

Killmonger seems like a great OP card, but it’s only available to players who have reached Collection Level 462. At just 3 costs and 3 powers, it’s a card that can be played from round 3 onwards, wiping out every single cost 1 card off the board. you and theirs. And people in pool 2 reported seeing appeared a lot. the effect is brutalOh, Zoo Decks can also be badly beaten by Scorpion, which reduces the attack power of all cards in your hand by 1. When most 1-cost cards have low power, you can easily sacrifice close combat. Yeah, Zoo Decks are fun, but they’re not worth doing later.

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