Back in the 90’s, Golfland USA was a magical place. On the surface, it looked like another miniature golf course with a small arcade and a ticket counter, but in most cases it wasn’t. It’s accessibility.
Located in Sunnyvale, California, it was surrounded by many companies that operate the US arcade video game business. Sega was about 32 km (20 miles) away. Atari was about 10 years old. There were only a few Capcoms. And when those companies needed to test the game, they often dropped them on the golf land while still in development. It was not uncommon to stop by to see games that were not only unreleased, but also unreleased.
For kids who are crazy about video game news, this meant everything. I lived hundreds of miles away, but whenever I was in the area, I told him to stop there. And often I saw games that haven’t been officially announced yet. X-Men vs. Street Fighter.. San Francisco Rush 2049.. When I tried to take a picture of the doujinshi or website I was working on at the time, an employee shouted “Stop”. This may have been a more liability issue, but it always made me feel like I was looking at some of the best secrets.
On one of those visits I stumbled Red earth, A new Capcom game you’ve never seen before. It was a fighting game, but it featured an elaborate story mode centered on boss battles. There was a pair mode, but only 4 characters could be played. It was done in a strange fantasy world, but with stunning character sprites and animations.
As we learned later, this was the first game of Capcom’s new CPS-3 arcade hardware, enabling a level of detail unmatched by any other 2D game of the time. But above all, it felt like a game made for people like me who love the mechanics of fighting games but had little investment in the competitive elements that led to the success of this genre.
More than 25 years after its first release, producer Takashi Sado, when asked about the origin of the game, said that the desire to level the arena of different types of players gave rise to all the ideas behind it. Talk to.
“I Red earth Fighting games were very popular in the mid 90’s, “he says. “Of course, I followed this trend and planned it as a fighting game, but at that time I felt the skill level. [difference] It was growing among the players.It wasn’t easy to fill the gap in this skill, so we thought Is it possible to compensate for this to some extent by changing parameters and equipment? That’s why we decided to incorporate the character progression element. “
Sado quotes Capcom’s action games from the early 90’s as follows: Magic sword When The King of DragonsShare loose thematic fantasy connections Red earthAs an inspiration for how to implement that kind of progress, allow players to level up their character and use their passwords to continue where they left off.
But that day at Golfland, I had only about an hour in the game. Play what you can Snap photo on the way, But I couldn’t stop thinking about it. I loved the style and approach and felt that there was more to see. This was the last time I saw this game in an American arcade.
Somewhat notorious, Red earth Continued to test the limits of what qualifies as an official US arcade release. Localized — Red earth It’s actually a western title while passing by Warzard In Japan — but given that few units have established a brand like Street Fighter. Was selling at that timeThe difference in the unknown amount of expensive new hardware that has been officially released seems almost a matter of opinion. I contacted two former salespeople who were working at Capcom at the time for this story, but neither remembered the existence of the game.
Although the reach is limited in Europe and the United States, he has continued to perform various reference materials and appearances for many years, and Capcom Japan also has fans. From the late 90’s to the early 2000’s Red earth The characters got in Pocket Fighter Mini Mix When Capcom Fighting Evolution.. recently, Street fighter 5Fortune-teller Menato has a crystal ball named after Red earthHalfman, King Leo of the Half Lion.And there were many things Red earth We would like to thank Kaname Fujioka, the director of the Monster Hunter series who was active as an artist in the Monster Hunter series. Red earth Ninja Kenji is early in his career.
As it turns out Red earth Capcom also urged us to put together our future plans. Capcom Fighting Collection — A package that expires on June 24th. Red earth In its first console release, the Darkstalkers series, CyberbotsAnd Street Fighter spin-offs Super Puzzle Fighter 2 Turbo, Pocket fighter, When Hyper Street Fighter 2..
As Capcom Fighting Collection Producer Shuhei Matsumoto says the collection was born when a longtime Capcom programmer by Kobuta and Muumuu approached him and said, “Mats, it’s time to bring it.” Red earth For the console of the current generation! “
One thing led to another, and the collection was filled with other games.But the team does not allow Red earth The shadow will be lighter. For example, in the box art of a collection, an established character like Ryu is not displayed in the front and center, but instead. Red earthLeo gets the majority of real estate.
For many, Capcom Fighting Collection Darkstalkers series or Puzzle fighter — A game that has achieved some success for the first time and has proved its commercial appeal, or at least enough to headline a collection of beloved leftovers.
But for some Capcom people, it’s their first chance to revisit the game that was the victim of a tough situation. And for me, it’s a great opportunity to finish what I started playing over 25 years ago.