Since then, “Diablo Immortal” has gained a reputation, and alpha and beta testing have proved that the game is a full-fledged, classic Diablo experience. (It helped Blizzard decide to bring the game to the PC.) The Diablo series is one of the most influential in modern game design, random to make role-playing characters more powerful. We are popularizing gameplay loops centered on acquiring the “booty” that has been turned into a game. “Diablo 2” Recently remasteredHardened this loop, and Chen also worked on “Diablo 3” to rationalize and evolve it.
The 2018 moment was tough for Chen and the team, but the launch of free play on mobile brings the franchise to the largest potential audience, so it’s determined to prove the game “ Immortal” for the Diablo series. He said he just strengthened. The game will be released on June 2nd.
Chen’s enthusiasm for the project was evident in a recent interview. “I believe Diablo Immortal will change the way many people think of it as a mobile game,” Chen told The Washington Post. “That was one of our goals from the beginning. Let’s raise the bar for what people can expect from mobile games.”
According to Global Industry Analysts Inc. The global mobile gaming market is expected to reach $ 139.5 billion by 2026. Currently, China is saturated throughout Asia, but it is leading the market.
“I have three kids, all of whom are teenagers and don’t make the same distinction between consoles, PCs and mobiles,” Cheng said. “They love games on different platforms of all kinds.”
The game checks for simultaneous launch on a PC with full keyboard and mouse and controller support, as well as cross-progression and cross-play with mobile enabled at launch. This decision is based on beta testing when game content creators have stated that they need to emulate the game and display it in a stream, says Rod Fergusson, general manager of the Diablo franchise. ..
“The idea of lack of native support for PCs and content creators didn’t feel great,” he said. Work quickly began to bring the equivalent from mobile to PC, confirming that the game behaves exactly like the user interface and control scheme equipped for desk warriors. Eventually, the 2018 question about why the game needed to exist turned into a fan asking when the game was released, begging for a PC port.
“Diablo Immortal” also features a variety of quality of life features to suit the potential play styles of mobile players, said principal game designer Joe Grab.
“Where were you if you were logged in and wanted to jump to the dungeon quickly in 3-5 minutes? Where do you want to be? Do you need to be near a social hub?” Grab said. “When you log in to our major social city, West March, there is a portal in the city for elder rifts and challenge rifts.”
According to Grab, the average play time for the session was actually much longer, about 45 minutes, repeated throughout the day. At that time, the team found a balance between a quick play session and running enough time to justify parking in front of the PC.
The game is basically a live service. This means that the team has a number of plans for free updates, said executive producer Peiwan Yao.
“The update includes dungeons, storyline quests, bosses, gameplay features, and new classes,” she said, adding that it wasn’t possible to determine what those plans were yet.
Chen said he was confident in his vision of making the Diablo series mobile. This idea makes sense, as there are countless diablo clones available on paper, especially on smartphones. The mainstream and historic comfort that the Diablo brand name brings to this genre is a powerful factor in its favor.
“Just because it’s on a small device or screen doesn’t mean it’s a small project,” Chen said, adding that it’s the studio’s most ambitious Diablo project. “The team, effort and resources of” Immortal “are as great as for” Diablo 3 “and” Diablo 4 “. “