Key Takeaways
- God of War: Ascension suffered from a lack of fresh ideas and a forgettable campaign, making it one of the weaker entries in the franchise.
- God of War: Betrayal, while a respectable mobile adaptation, is not essential and can be difficult to find.
- God of War (2018) revitalized the franchise, focusing on character-driven storytelling and intense combat, making it one of the strongest debuts in gaming.
God of War is one of the most enduring franchises in gaming. Santa Monica Studio’s epic saga of an angry Spartan hacking and slashing his way through the great Greek myths stretches back to 2005. The franchise has given players no shortage of hack-and-slash thrills over the years, and most of it is exceptionally high in quality. Each entry maintains a palpable passion, possibly due to not coming out every year like some other long-running series.
Sadly, no property is perfect. God of War has gone through several changes to stay fresh, but these added gimmicks and narrative angles don’t always pay off. This inevitably makes some entries more appealing than others. At the end of the day, everyone has their favorite.
Updated on September 20, 2024 by Mark Sammut: God of War Ragnarok is now available on PC, and this version seems to be pretty impressive (and even introduces a tweak that has also been added to the PlayStation versions). In celebration of this port, the Ragnarok entry has been updated, along with galleries for (nearly) every game.
Every God Of War Game
Sony and Santa Monica have produced quite a few God of War games over the last two decades, most of which are generally highly regarded. To make this information as accessible as possible, the following table contains every God of War game, not counting remasters and collections.
Click on a game to jump to its ranking.
Game |
Release Date (NA) |
Platform/s |
Developer |
---|---|---|---|
God of War |
March 22, 2005 |
PlayStation 2, PlayStation 3 |
Santa Monica Studio |
God of War 2 |
March 13, 2007 |
PlayStation 2, PlayStation 3 |
Santa Monica Studio |
God of War: Betrayal |
June 20, 2007 |
Java |
Javaground, SOE Los Angeles |
God of War: Chains of Olympus |
March 4, 2008 |
PlayStation Portable, PlayStation 3 |
Ready at Dawn |
God of War 3 |
March 16, 2010 |
PlayStation 3, PlayStation 4 |
Santa Monica Studio |
God of War: Ghost of Sparta |
November 2, 2010 |
PlayStation Portable, PlayStation 3 |
Ready at Dawn |
God of War: Ascension |
March 12, 2013 |
PlayStation 3 |
Santa Monica Studio |
God of War: A Call from the Wilds |
February 1, 2018 |
|
Santa Monica Studio |
God of War |
April 20, 2018 |
PlayStation 4, PC |
Santa Monica Studio |
God of War Ragnarok |
November 9, 2022 |
PlayStation 5, PlayStation 4, PC |
Santa Monica Studio |
God of War Ragnarok: Valhalla |
December 12, 2023 |
PlayStation 5, PlayStation 4, PC |
Santa Monica Studio |
11 God of War: A Call From The Wilds
A Fascinating Prologue To 2018’s God Of War
Before God of War‘s big 2018 return, Sony released God of War: A Call from the Wilds on Facebook, providing fans with some insight into Atreus’ backstory and relationships with both of his parents. While mainly consisting of text and a handful of images, A Call from the Wilds showcases the reboot/revival’s strong writing and shift toward introspection.
Unfortunately, nowadays, the original Facebook game does not seem to be available. Fortunately, Sony uploaded the story onto YouTube, so it is not completely lost to time either.
10 God Of War: Betrayal
Respectable Mobile Game
Out of all the God of War games, Betrayal is the one that even die-hard fans might have forgotten about. Released to mobile devices shortly after God of War 2‘s debut, Betrayal takes place between the first and second entries, and it does a respectable job of expanding upon Kratos’ story.
A 2D side-scroller, Betrayal impressively adapts God of War‘s style of gameplay for a mobile setting. While naturally simplified, Betrayal has all the violent action and puzzles any fan could want. This spin-off is certainly far from the best God of War game, but it was pretty decent when compared to other Java ME projects released in the mid-2000s. That said, players who skipped this release were not missing much.
For a mobile game released in 2007, Betrayal was likely to meet expectations when it debuted, even if it has not aged particularly well. Still, the combat was surprisingly vicious and gory, and there was some depth to the combo system.
Betrayal
cannot be legally purchased anymore.
9 God Of War: Ascension
A Mostly Underwhelming Attempt To Shake Up The Classic Formula
It was painfully clear when God of War: Ascension debuted that the studio, SCE Santa Monica, was running out of ideas. Building an entire game around Kratos breaking his oath to Ares screams unnecessary, and the execution doesn’t assuage any skepticism. The journey here is so forgettable and uninspired that it evaporates from memory as soon as someone completes the campaign.
It doesn’t help that God of War: Ascension crippled the combat, having combos dependent on the player’s ability to dodge. On paper, that’s a neat concept to mix up the gameplay, but it’s frustrating and completely counterintuitive to how the battles had functioned in the first five titles. It’s another in the line of missteps that hamper Ascension‘s enjoyment. Ascension did incorporate multiplayer, but it did not add too much value to the overall package and failed to add much longevity to the game’s lifespan.
8
7 God Of War: Chains Of Olympus
A Well-Done, If Unspectacular Portable God Of War Game
This prequel proved the franchise can work on a handheld system. God of War: Chains of Olympus delivers all the polish and spectacle of a console GoW entry on the PSP, and it feels just as good as ever to slice enemies to ribbons.
Unfortunately, the reduced format means the game gets a bit too caught up in block-pushing puzzle-solving instead of combat. The story also feels incidental to Kratos and the overarching narrative until the last act. Chains of Olympus is also the shortest console entry in the series, and it does not offer a lot of replay value. Consequently, someone could easily blow through the campaign in an afternoon and find they have nothing left to do outside of repeating the same levels over and over again. That type of experience can work for action games that reward players for mastering their combo-heavy combat systems, but Chains of Olympus does not offer anything like that.
Nevertheless, Chains of Olympus is a solid portable entry whose biggest weakness is that the other games in the franchise are better. Chains of Olympus was packaged with Ghost of Sparta as part of the PS3’s God of War Origins Collection, and together they deliver an experience roughly equivalent to one of the mainline entries.
6 God Of War (2005)
An Impressive Start With A Great Story & Fun Combat, Along With Some Pacing Issues
It’s always special to reflect on the original entry in a franchise. This 2005 hit laid the foundation for the rest of the God of War series, and what a solid foundation it is! The hack-and-slash gameplay is a blast from the get-go, combining fast-paced strategy and raw, satisfying power. God of War‘s intuitive controls lend themselves beautifully to the devastating combos, and players feel a real sense of progression as they unlock more through the simple-yet-effective upgrade system.
On top of that, the narrative introduces Kratos with surprising care, steadily doling out development throughout the journey and getting the player just as invested in his quest for vengeance by the end. What ultimately hinders God of War‘s replay value is its long stretches of awkward platforming and repetitive puzzles. After experiencing its sequels, the original game’s flaws became a bit harder to ignore, even if its positives continue to shine through to this very day. Even with these issues, though, God of War remains one of the strongest debuts in gaming.
God of War HD
is on PS Plus Premium.
5 God Of War: Ghost Of Sparta
A Powerful Story & Just An All-Around Great Entry
For this second PSP outing, developer Ready at Dawn took everything it learned the first time around and crafted a more confident entry, one that shows a few new layers to Kratos. That’s admirable for this late in the series, and it informs much of the game. Ghost of Sparta relies less on scale and more on creativity. Not only does it plow lesser-known legends, but it weaves these into some truly inspired visuals and set pieces, many of which directly reflect Kratos’s struggle. This makes the gameplay and presentation even more impressive than Chains of Olympus.
Although the set pieces themselves aren’t quite as memorable, the game’s moment-to-moment thrills, personal story, and continued dive (Atlantis pun) in Greek myth are plenty strong enough, pushing Sony’s portable system to its limit. Ghost of Sparta was one of the main reasons to own a PSP, and the game looks pretty good when experienced on the PS3. Do not discount this entry just because it is a spin-off as Ghost of Sparta is among the best God of War games.
4 God Of War (2018)
Starting A New Era On A High Note
This is exactly the radical reinvention the series needed in 2018. The PS4’s God of War is a more methodical adventure guided mostly by character. An older Kratos coming to terms with his past and trying to build a better future for his son makes for an exceedingly compelling relationship, and the pair’s attempts to find common ground are some of the most poignant moments in the series.
The gameplay reflects that intimate perspective, as it’s much slower, more focused on strategy, and the camera is much closer to the action. While it’s a bit clunkier than previous entries, the battle system still nails the brutality and flavor of God of War. Of course, it helps that the game mines just as much intriguing lore from Norse legends as the previous ones did with Greek mythology. All of this helped revitalize the franchise, leaving fans excited about the next entry, Ragnarok.
God of War also marked a significant first for the franchise as it was ported to a non-PlayStation ecosystem (that was not mobile). In January 2022, God of War made its way to PC, following in the footsteps of Days Gone and Horizon Zero Dawn. It is a decent port that opens up the franchise to an audience that might have never directly experienced Kratos’ story.
3 God Of War 3
A Relentless Blockbuster And The End Of Kratos’ Original Story
The grand finale of the original trilogy delivered on nearly every front. The franchise’s well-honed combat has never been as exhilarating as it is in God of War 3. The set pieces are also jaw-dropping, and the myths are engaging and well-realized. Above all, it’s a satisfying conclusion for Kratos’ journey, causing him to reevaluate why he fights. This makes Kratos’ final victory all the more complete.
God of War 3 is a wild ride from start to finish. The seasoned developers execute their vision with finesse, polish, and passion virtually unparalleled. Kratos’ personality in this entry can be polarizing since he lacks much in the way of emotional complexity, leading to a story that feels one-note at times. However, when it comes to pure spectacle, God of War 3 is arguably unmatched.
God of War 3 Remastered
is the version to play nowadays, but it is too similar to the original release to warrant a separate entry.
2 God Of War: Ragnarok
Intense Action, Varied Locations, Plenty Of Companions, And Consistently Engaging Story
With 2018’s God of War, Santa Monica confidently launched a new era in Kratos’ story, one that set high expectations for the foreshadowed sequel. Except for perhaps Elden Ring, Ragnarok was probably the biggest game of 2022, and the game is more than capable of carrying the weight burdened by this attention. On the surface, the sequel does not deviate too far from its predecessor, offering hefty combat alongside smart character work. However, Ragnarok is not happy to merely retread past glories and smartly picks which areas to evolve and expand.
In terms of storytelling, Ragnarok is an ambitious and cinematic conclusion to the franchise’s Norse mythology era. As told in the tales of old, Ragnarok refers to a cataclysmic series of events that brings devastating destruction to the world of humans along with the demise of key Norse figures such as Odin and Thor. Santa Monica uses this myth to craft an explorative romp that directs Kratos and Atreus to the Nine Realms.
Ragnarok emphasizes exploration quite a bit as well, providing quite a few open areas that each contain loot and optional content. While pretty short for the most part, side quests are great for lore and world-building, and they usually emphasize a companion’s history (Freya, for example). Speaking of companions, Ragnarok juggles quite a few secondary characters who join Kratos and Atreus on their (respective) journeys, including one or two surprises that will not be spoiled here. The sequel improves upon its predecessor’s combat significantly, offering far more variety and customization options.
Telling a gripping story about grief, anger, and regret, Ragnarok is a character-driven epic that balances quieter personal moments and large-scale set pieces.
The PC version of
God of War Ragnarok
launched on September 19, 2024, introducing arguably the most expansive entry in the franchise to a whole new audience. Admittedly, the fact that none of the pre-2018 games are available on PC is a detriment since PC-only players cannot directly experience Kratos’ formative years, losing some context that influences the protagonist’s behavior and mentality in the latest offerings. Still,
God of War
and
Ragnarok
are worth playing in isolation, although newcomers should start with the former before picking up the latter.
Valhalla
Ragnarok presents a strong case for being one of the best God of War games on its own, but the Valhalla DLC brings things up a few notches. Santa Monica’s franchise is not exactly known for dropping post-release content, so Valhalla came as something of a surprise; furthermore, the release is free and adds potentially hours upon hours of gameplay. This release is so good that the mode could have probably been expanded into a spin-off game, and it would not have seemed like a cash grab.
Kratos is summoned to Valhalla, a place that forces the warrior to reminisce over his long and blood-soaked history. Reduced to his essential weapons, Kratos must work his way through Valhalla’s halls, battling enemies from the past along the way. En route, he finds resources and upgrades that grant him a boost, although they are lost if the protagonist falls in battle. This DLC follows the structure of a roguelite, a concept that emphasizes Ragnarok‘s combat while still incorporating narrative depth.
1 God Of War 2
The Pinnacle Of Action-Adventure Slaughterfests
God of War 2 improves virtually everything about its predecessor. The cathartic gameplay is tightened and the game’s narrative is far grander in scope yet somehow more personal.
What really sticks in the mind is how this sequel expands the world and characters of the first game. The mythological lore is fleshed out much further, complemented by the more fluid combat and less intrusive navigation. Traversing the environment is no longer a chore, and the creative puzzles give players a sense of accomplishment without wearing out their welcome. Though eclipsed in some areas by its immediate successor, God of War 2 is ultimately the best God of War game of the franchise’s classic era. Even if the reboots are taken into consideration, an argument could be made that God of War 2‘s campaign has the best pacing in the series, offering just the right mix of action, platforming, puzzles, and storytelling.