Summary
- Vanguard was the lowest point in Zombies history due to stripped features and monotonous gameplay.
- Advanced Warfare, with its out-of-place movement, felt more like a minigame than a serious mode.
- Black Ops 6 represents a major comeback for the franchise, blending classic gameplay with modern visuals and systems.
Call of Duty is easily one of the most widely loved and recognizable gaming franchises of all time. While most players might think of the intense campaigns or fast-paced multiplayer mode, a good chunk of the love for the games goes into the Zombies modes that have been added and innovated on for well over a decade.
Ranging from simplistic maps with little to no features to entire cities full of undead abominations, zombies have been a mainstay in the series ever since their introduction in World at War. However, that doesn’t mean that all interations of Call of Duty Zombies were made equal, with some being cast aside and forgotten, and others still being adored all these years later.
11
Call Of Duty: Vanguard
The Lowest Point In The Game Mode’s History
Vanguard stripped away everything that made the Zombies mode special, with no round-based maps at launch, recycled mechanics, and a soulless objectives loop that got stale very quickly. Lacking personality, innovation, or meaningful progression, it felt like a rushed afterthought, and even the return of familiar perks and locations couldn’t save it from its clunky pacing and lifeless tone.
It failed both as a Zombies experience and as an extension of the Dark Aether storyline, and no mode in the franchise’s history alienated the core Zombies audience this severely, with many putting it down as quickly as they picked it up.
10
Call Of Duty: Advanced Warfare
Movement That Felt Out Of Place For The Game
Advanced Warfare introduced many new ideas, including the Exo-Zombies. This fast-paced, mechanically complex twist divided fans and made the game feel more like a mini-game than a serious mode. While the movement system made gameplay quicker, it also disrupted traditional map flow, as enemies were erratic, and the verticality often hindered strategic planning.
The cast was forgettable, narrative cohesion never landed, and despite a few interesting ideas and occasional tension, it lacked the atmosphere and charm that is core to Zombies.
9
Call Of Duty: World War 2
Shifting Back To The Horror Roots
A tonal shift back to horror roots, WW2’s Zombies tried to recapture fear but landed unevenly. The mode featured grotesque enemy designs and a darker art direction, but its mechanics and maps lacked variety, often serving to slow gameplay down rather than make it more engaging.
The emphasis on linear objectives diminished replayability, and the weapon handling felt stiff, making it feel like a step backward after Black Ops 3. The effort to return to classic tension was appreciated, but it never matched the pacing or depth of its predecessors.
8
Call Of Duty: Infinite Warfare
Visually Creative But Lacking In Substance
Visually creative but shallow, Infinite Warfare’s Zombies mode leaned hard into parody, offering a series of themed maps with a comedic tone and neon visuals. While maps like Zombies in Spaceland impressed artistically, gameplay felt overly simplistic, which turned many veterans away.
The lack of serious tone and reliance on style over substance left the mode feeling more like a novelty than a worthy entry. Despite solid map design and Easter Egg structure, the weapons, pacing, and difficulty curve lacked staying power, with its charm wearing off fairly quickly after launch.
7
Call Of Duty: Black Ops 4
Returning To The Classics With A Twist
Black Ops 4 shipped with multiple Zombies maps, new characters, and two storylines, but its confusing perk system overhaul, convoluted story, and inconsistent difficulty turned off longtime fans.
The “Chaos” storyline never fully resonated, and the mode’s mechanical changes complicated its basic flow. Despite visually strong maps like IX and Ancient Evil, the gameplay loop felt overdesigned, lacking a clear hook and struggling to make any strides in the right direction.
6
Call Of Duty: World At War
Where It All Began
World at War with Nacht der Untoten launched the Zombies phenomenon into the gaming world, providing a barebones, claustrophobic, and terrifying experience that was initially nothing more than an Easter Egg.
It did lack many of the later additions, such as Pack-a-Punch, but what it did deliver was a raw survival horror masterclass that earned an instant cult following. Later maps were added with Verrückt, Shi No Numa, and Der Riese, introducing staples like perks and powers, and while primitive by modern standards, its importance can never be understated.
5
Call Of Duty: Black Ops Cold War
Modernizing Outdated Systems
Cold War was a significant shift in direction for the franchise, bringing in far more new systems like the Extraction and the Armor Stations, making the game feel distinctly different from all prior entries.
The return to Nacht was met with strong praise overall, and the core gameplay loop was both satisfying enough to keep professionals engaged and accessible enough for newcomers to learn the ropes. Overall, the game delivered a solid Zombies experience, without breaking too much new ground at the same time.
4
Call Of Duty: Black Ops 6
A Major Comeback For The Franchise
Treyarch’s newest entry in the franchise marks a major comeback for the Zombies mode. After a few troublesome years, Black Ops 6 merges traditional round-based gameplay with updated visuals and smoother progression systems. Launch maps brought strong layout design, rich atmosphere, and welcome narrative callbacks, while classic mechanics like wall buys and Pack-a-Punch returned with a few refinements.
The mode does feel like a leap away from the original themes and ideas seen in earlier titles, but there is enough substance and replay value to keep new and old zombie fans invested for years to come.
3
Call Of Duty: Black Ops
A True Golden Era
Black Ops took everything that made Nazi Zombies so good and innovated on the formula with more ambitious maps, storylines, and crazy wonder weapons for players to go wild with. Kino der Toten, Moon, and Shangri-La, just to name a few of the insanely iconic maps that this single game gave players access to, opened the doors for the Zombie community and never looked back.
What makes the game so great, even now, is the fun yet straightforward core gameplay that didn’t stray too far into absurdity, allowing the map design and weapons to stand out in a big way. Players could jump into a map and be ready to shoot for the higher rounds in no time, without needing to set up insane steps or unlock huge map sections, lending it a more casual yet still serious feeling that resonates today.
2
Call Of Duty: Black Ops 2
Icon After Icon That Revolutionized The Mode
Black Ops 2 is probably where most Zombies players first fell in love with the mode, as, despite having arguably one of the worst first maps of any iteration, the DLCs that followed and the impact they had on the trajectory of the series more than outweigh any negatives that came from its initial shortcomings.
There’s Buried, there’s Mob of the Dead, and, of course, Origins, revolutionary maps that broke the mold and delivered entirely new playgrounds for players to explore and fight in. Even if the ranking system was a bit awkward and some of the maps left a lot to be desired, the game remains a mainstay at the top of many people’s lists and for very good reason.